Which seal for prot pally




















Paladins are also very capable boss tanks thanks largely to spiritual attunement, there are many bosses where because of the healing you will be receiving will your Mana pool will be nearly unlimited. Again it is important to note that the balance you establish between threat and survivability gearing wise is largely subjective and there is rarely an exact 'correct' choice, your gearing set up for tanking bosses may be drastically different than what you use when AoE tanking.

Your Blessings are incredibly powerful buffs that should be kept up at all times. You will want to coordinate with the other Paladins in your raid to see who should be buffing what on each class, since you can only use one on any given person at a time.

With the Greater Blessings they will last 30 minutes, so you generally will not need to worry about refreshing them in the middle of a fight, but you will want to check between pulls to make sure none are in danger of falling off. This guide has been written by Sellin, a former top 10 US raider and current season and several time Gladiator, long time WoW Player and passionate passionate about and love all things Warcraft and Theorycrafting.

You can follow him on Twitter and watch him on Twitch. Sign In Remember me Not recommended on shared computers. Judgement of Righteousness is a good opening ability to use at the start of encounters due to the threat it provides.

Once cast however, be sure to immediately refresh your Seal. This basically means no more double procs from weapons such as Flurry Axe or Thunderfury, Blessed Blade of the Windseeker. Seal of Wisdom is the recommended Seal to use if prioritizing mana regeneration over threat generation. If quickly grinding through dungeons, this seal is recommended in order to keep mana regen high, lower drinking downtime, and maintain momentum on pulls. The Judgement debuff Judgement of Wisdom is also an extremely useful raid debuff that benefits mana users.

In raid scenarios though, this may signifanctly vary due to boss avoidance, parries, etc.. For Protection Paladins, a faster weapon means more mana regenerated by this procs debuff. There is a good reason why this seal has gained the moniker 'Seal of the Casino' - you either win big or lose hard when it comes to threat generation when using this ability. To maximize the threat potential of this ability, one must build up stacks of the seal on the enemy as fast as possible, which is very RNG dependent.

It is not recommended to start fights using this seal. The best time time to use these seals would be when you already have a strong threat lead and want to amplify it further. The seals have an approximate 20 PPM. Mathematically speaking, this means that at 3. To maximize how fast one can build up 5 stacks of this seal, it is recommended to have Windfury Totem up and be specced into Reckoning , however be wary of the additional enemy parry haste this can add when fighting hard hitting raid bosses.

Applying this subrotation will more than likely interfere with your primary rotation. This subrotation is primarily recommended only for dungeon bosses, not raid bosses, since Blessing Spam is a much more powerful and reliable alternative. The only time one should be using Seal of the Crusader is to apply the debuff Judgement of the Crusader , which provides an extremely significant increase to the threat generation of Protection Paladin tanks.

For the majority of Protection Paladin tank builds, this talent is not included as it takes away points from other talents, plus, Retribution Paladins are the ones typically expected to apply this debuff.

This seal is primarily useful in niche scenarios such as farming mobs or dungeons in order to stay alive long enough to kill enemy packs. This ability is not recommended for use by Protection Paladin tanks in the majority of tanking scenarios. This ability is primarily intended for Retribution Paladins as the damage scales with physical damage stats which Protection Paladins severely lack.

To maximize the threat potential of this seal, one would have to use melee-DPS oriented one-handed weapons. The hit chance of these seals are affected by physical hit chance.

This ability is what makes Paladin tanks the best tanks for AoE tanking, as there is no limit to how many mobs can be hit by this ability as long as they're within the AoE zone. Consecration is affected by spell hit, however, only the first tick of Consecration can be resisted, and all other ticks cannot be resisted. Wrath of Cenarius can be procced by the first tick of Consecration. If fighting a large pack of mobs, this means that the likelihood of the ring proccing will be extremely high, making it an effective ring for AoE farming.

If enemy mobs are being CC'd, such as thru Polymorph, be careful with the positioning of your Consecration as to not break it. Avenger's Shield Talent in Protection. Avenger's Shield provides Paladin tanks with multi-target ranged pull capabilities. Avenger's Shield is affected by Physical Hit chance. Be careful when activating Avenger's Shield , as the shield may bounce to unintended targets up to yards away, leading to multiple packs being chain pulled, potentially causing a wipe.

Exorcism is a powerful single-target spell only usable against the undead and demons. The dungeons and raids of Outland are crawling with demonic agents of the Burning Legion, so Paladin tanks will have no difficulty in finding enemies to attack using this spell.

Exorcism is affected by Spell Hit chance. I notice you compared Seal of Righteousness with Seal of Vengeance in a previous comment to show that Vengeance causes more threat at 5 stacks. Seal of Righteousness deals roughly damage per hit if your target has Judgement of the Crusader applied to it 88 damage without Crusader. Obviously hit rating is a factor in this, but it is also a factor in applying stacks of Vengeance.

Ideally you would have a Retribution Paladin apply Judgement of the Crusader, but this is not always possible. Thank you for your response. I can say for sure that Seal of Vengeance has very little relevance when doing 5-man content heroic and normal.

I made specific mention of hit rating in my comment, which is also a factor when stacking Vengeance you are potentially burning GCDs, mana, and time while doing this over the course of a fight. You need to apply the same reasoning. The increased damage of Righteousness is more reliable than the application of a Vengeance stack, since Vengeance has absolutely no guarantee to apply a stack even when you hit your target. Wisdom can be of more benefit, however I have found spiritual attunement to be enough to sustain my mana in both heroics and raids when receiving adequate effective healing.

You also need to factor in the mana cost and GCD cost of switching into Seal of Vengeance to maintain a stack , and then back to Righteousness or Wisdom if you are maintaining that as a Seal. A Protection Paladin will be more likely to use points in Improved Seal of the Crusader and will benefit more from it than a Holy Paladin. Having Vengeance stacks fall off would have a similar impact, but the recovery from this will take longer as you must start again at 0 stacks.

Thank you. Do I recommend picking up Improved Seal of the Crusader? Absolutely not. You might notice that the content creator has listed Gavel of unearthed secrets as both bis and pre-bis for the weapon slot. This will make stacking holy vengeance or blood corruption if you play horde super fast at 2.

I always appreciate comments on the guide. However, what I will say in response is that Gavel of Unearthed Secrets is better, stat-wise, AND can potentially apply all 5 stacks quicker than Blade of the Archmage since successful melee hits are not guaranteed to apply stacks. You are swinging 0. Of course you could potentially apply 5 stacks faster but this will rarely be the case. The math on this is not hard to understand…. Are you sure Retribution Aura works when blocking in classic?

Full blocks are when you block all damage. Retribution Aura, on the other hand, provides 26 reactive damage, totaling If a boss were to hit you for 3, damage with a regular attack, using Devotion Aura would save you from There is no one-size-fits-all method for this. It comes down to your current situation. Thanks for your awesome question! Against a raid boss, even at 35k armor devotion aura would still give you over 1. I guess you had around 12, armor given these numbers, wich gives a 3.

So, in your case, the formula ends up being 1 — 1 — 0. New World. More Games Diablo IV. WoW Classic. Overwatch 2. Borderlands 3. Last updated on Aug 24, at by Impakt 28 comments. Pages in this Guide. Threat Rotation in Raids. Threat Swaps. Show more. Tier 2. Paladin PvP Guide. Rogue DPS Guide. Priest Healer Guide. Scarlet Monastery Cathedral Dungeon Guide. Gnomeregan Dungeon Guide. Maraudon Inner Wing Dungeon Guide. Classic Profession Guides Leatherworking.



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