According to Valve, the bans had previously been indefinite due to how young the game was at the time. Now, however, Counter-Strike: Global Offensive is over eight years old. But VAC bans can now be more than 8 years old. Other tournament specific bans or bans for other offenses, like match fixing or cheating at LANs, are unchanged.
Valve has released this ruling just a few weeks before the main event of the first RMR event of the season, Flashpoint 3. Many of the players that this ban would impact have already moved on to other games. Their previously indefinite bans are a big part of why those players had made the switch.
This also gives a buffer to newer players who may have shared cheater accounts in their youth for competition, like Jamppi. We have now added a cache, so the SteamIDs listing won't show up in real time, they will be updated every 3 hours. No modifications for the search form, it's still in real time. Currently, 20 millions of unique SteamIDs have been checked, and only 5,7 millions of them had existing Steam Accounts.
In no more than a week we should have checked the full list of existing SteamIDs. We wish you a happy new year ! Try to not be vac banned this year! If you have suggestions in order to improve VACBanned. We fixed a bug that caused some of the unbanned Steam accounts to not show up at all in the unbanned list. It was affecting around 50 accounts. Today, for some hours, Steam Community was down. This mean that the VAC status check function was not working.
Valve solved this issue and check function is working correctly again. This was not a problem on our side, but a problem of Steam Community. It could be an odd form of protest against online cheating standards. It might be an insatiable need to have an unfair advantage over other players. All we know for sure is that they live in Germany and really, really enjoy cheating in online video games. VAC bans prevent a player from entering Valve-protected servers.
VAC-banned accounts can still play the game in offline mode or on private servers.
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